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Article/Building a Campaign from the Top Down: Part 1

Author:: u/Kalamadorel

Tags:: article


Notes::

How do you structure a D&D campaign?

Building a campaign should start from the top down. From general character arcs to more specific scenes and encounters.

The top-down organization of a campaign is a follows: Note: this is only for organization purposes and not how player move through a story

Overarching Campaign

what is the idea kernel or thesis summary of the campaign

Examples from NADDPOD

"The campaign after the campaign"

The previous generation of legendary heroes messed things up

Story Arcs

Story arcs happen sequentially (to the player)

Completion of all story arcs these signals the end of the campaign.

Moonstone

The Fey Wild

Galaderon

The 9 Hells / Pendergreens

Scenes

Can be understood as "quests" or "tasks"

Escaping the purge

Traveling to "thwack the gash"

Encounters

Active action taken by the player

fight with the bullywugs

the boobs sneak into the castle

Define the beginning and the ending of the

then use
Story Arcs
to build the bridge between the two.

This doesn't mean that the campaign is railroaded, just that the

Does a top-down structure make sense to me? How do I visualize plot?

I see plot in terms of character motivation and intention. Having a fixed ending doesn't really make sense to me. To paraphrase the German general No campaign plan survives contact with the players.

Drama happens at the point of friction between two forces

To set up a campaign root it in characters with motivations. How these motivations bounce off each other and the players is what makes the emergent mess of D&D fun.