>"When you die you descend to the underworld with nothing to lose. To keep you, they give you something to lose. When you want to return they will demand it back. That's why nobody ever leaves. The only way out is to never enter."
> This is actually a good example of what I actually meant by attractive. When I say being attracted to somebody it doesn't just mean physical attraction. attraction is more than just liking how someone looks or wanting to get in the bed with them; It's usually a combination of many factors, some of which can be physical, the vibe that person puts out from their intentions and how you feel around them. So yes someone that might be more physically attractive may be able to get away with a certain lack of social skills, someone being attracted to them has more to do with how they feel when they are around them much less so how they look. The whole idea of game is the idea that you can somehow manipulate somebody to be more attracted to you based on how you present yourself but overall, you're less likely to need game, if you're presenting yourself genuinely and you're interacting with someone who genuinely just likes who you are. .float-right KM9lrbxuh
> __In one of my favorite talks, Yochai Benkler claims that if your friends invite you to dinner at their house - and you leave a $100 bill on the table at the end of the meal, it does not increase the odds you'll get invited back.
> This seems to defy precepts of his other work: that careful balance of sameness and difference imbues the differences with meaning. Or, at least, that's what I took into my design practice. It's interesting for the sake of experimentation.
The centered text makes my brain itch. — Deborah Sherwin (@DebSherwin) February 1, 2021
> “the word “I” gets people’s guard up. When you say “I,” it says you’re more interested in yourself than the other person, and it makes you take personal responsibility for the words that follow—and the offense they might cause. But when you phrase a label as a neutral statement of understanding, it encourages your counterpart to be responsive.” .float-right Book/Never Split the Difference
> I want to come back to echoism for a second because that term just blew my mind the second I heard it. My deepest fear is someone calling me a narcissist. Nothing hits me in the feelings harder. The truth is, as an empath I desperately want to change the world, as cheesy as that sounds. I dream every day of a world where everyone genuinely loves each other, is compassionate, reflectively listens, and hears each other's feelings. Simultaneously putting myself out into the spotlight to talk about that is horrifying. The term echoism really helped me understand why and realize for the longest time I would rather have remained quiet and liked by everyone but generally never voiced an opinion than actually voiced an opinion and have to deal with the negative repercussions of someone else not liking me. I simply couldn't sit with that discomfort, the idea of someone not liking me was so painful. And people say it all the time, but not everyone's gonna like you. People don't like you because your walk triggers them or something, so do the thing anyway, and practice it, it's hard but we can do this! .float-right ZAgo0K-xM
> "Hygge is about an atmosphere and an experience, rather than about things. It is about being with the people we love. A feeling of home. A feeling that we are safe, that we are shielded from the world and allow ourselves to let our guard down."
> Here's a tear jerker for your players. In the town your players are staying in there's an old woman named Mrs. Scrivens. She comes to the market outside their inn every morning, buys her fruit and veg for the day and then heads back home. The players notice that though her hair has long since turned gray she has one jet black strip woven into her braid. If the players ask someone about it they say that yeah she used to be a ranger, she retired years ago and that strip of fur was from her animal companion. One day at the market, Mrs Scrivens keels over dead, a heart attack, nothing anyone can do it's just age. As the players watch though they get a brief glimpse into the spirit realm. They see Mrs Scrivens spirit stand up, look around confused and distress, and they see a giant black wolf pad across the markets. They feel in that moment the power of a promise fulfilled, of a long wait come to an end, and the wolf turns and leads Mrs Scrivens into the afterlife. he waited all these years to make sure she wouldn't go alone .float-right tiktok
> "When talking to someone instead of focusing on what you want to say of what you think you need to say think about what you want to have happen when you are done saying whatever it is you're saying. That inherently makes you think about the other person a little bit more and you will also be more focused on the result and the human being that's going to help you get there. And when something doesn't turn out the way you want it to it's on you and that's super freeing. Don't forget that what they hear is 10x more important than what you say."